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  2. Rocksmith - Wikipedia

    en.wikipedia.org/wiki/Rocksmith

    Curtis Silver of Wired gave the game a 9/10, praising the intuitive nature of the note track and wrote that "Rocksmith is an amazing learning tool for the guitar. The eventual progression of rhythm games was to get to this point, where you are playing real instruments and actually learning how to play, rather than some sort of cartoonish ...

  3. Suzuki method - Wikipedia

    en.wikipedia.org/wiki/Suzuki_method

    Suzuki observed that children speak before learning to read, and thought that children should also be able to play music before learning to read. To support learning by ear, students are expected to listen to recordings of the music they are learning daily. Memorization of all solo repertoire is expected. The focus on memorization continues ...

  4. Jam Sessions - Wikipedia

    en.wikipedia.org/wiki/Jam_Sessions_(video_game)

    Jam Sessions makes use of the DS touch screen to simulate strumming on a real guitar, while the D-pad is used for selecting chords.The game allows players to play through a list of songs in order to unlock other features such as upgraded strings and new backgrounds, while Free Play allows the player to simply strum away, playing out songs or practicing without being judged.

  5. 10 Musical Geniuses Who Couldn't Read a Note of Music - AOL

    www.aol.com/lifestyle/10-musical-geniuses-could...

    1. Jimi Hendrix. Known for his superhuman guitar skills, Jimi Hendrix couldn’t read music and taught himself to play by ear. His legendary riffs and solos all came courtesy of his incredible ...

  6. Rhythm game - Wikipedia

    en.wikipedia.org/wiki/Rhythm_game

    Guitar Hero and Rock Band have introduced people to rock music and inspired them to learn how to play the guitar. A study by Youth Music found that 2.5 million out of 12 million children in the United Kingdom have begun learning how to play real instruments after playing music video games such as Guitar Hero. The group believes that these video ...

  7. Cultural impact of the Guitar Hero series - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_the...

    Guitar Hero: World Tour along with other music games such as Rock Band 2 have surged the video game market in 2008; NPD Group reports cited that music video games made up 19% of the overall software industry sales in July 2008, and 16% through November 2008, and contributing to a 32% year-to-date sector growth through July 2008.