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In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Whitbrook also highlighted that this book is the first step to address race and inclusivity within the game and commented that "for Crawford, it’s not just about addressing previously longheld bias and privileges in races of the game—such as the negative stereotypes against Orcs and the aforementioned Drow, dark-skinned fantasy races that ...
An ancient forest dweller elvish race who have the ability to meld to the shadows. They mostly live in Kalimdor, and are part of the Alliance. Nopon Xenoblade Chronicles: A race of fuzzy egg-shaped creatures with peculiar speech patterns and two large "wings" that function as arms. Octolings Splatoon
The elf appeared as a character race in the Dungeons & Dragons Basic Set (1977). In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes.
Two variants of Tieflings are among the playable races in Dungeons & Dragons Online. [29] The Brimstone Angels novels by Erin M. Evans, set in the Forgotten Realms, feature the tiefling warlock Farideh as the main character. [30] One of the main characters in the Dungeons & Dragons comic by John Rogers, Tisha Swornheart, is a tiefling warlock. [31]
Fiend is a term used in the Dungeons & Dragons fantasy role-playing game to refer to any malicious otherworldly creatures within the Dungeons & Dragons universe. These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes. All fiends are extraplanar outsiders. Fiends have been considered among ...
Heine and Premont also commented that the way in which Dungeons & Dragon presents half-elves is very different from the other half-human choice, the half-orc; while half-elves often seek to find their place as outsiders and become "a race of leaders, ambassadors and social butterflies", half-orcs tend to embody a more uncivilized, barbaric ...
Chris Van Dyke, in Race in Dungeons & Dragons, wrote: "humans are the normative race, and given the Anglo-centric depiction of human culture in the game, humans can be interpreted as representing 'white people.' They are 'normal', while all other races, whether good or evil, are to some extent 'exotic,' and otherized".