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  2. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  3. Fixed-function - Wikipedia

    en.wikipedia.org/wiki/Fixed-function

    Fixed function APIs tend to be a simpler programming abstraction with a series of well-defined and specifically named graphics pipeline stages. Shader-based APIs treat graphics data (vertices and pixels / texels) generically and allow a great deal of flexibility in how this data is modulated.

  4. Multiple Render Targets - Wikipedia

    en.wikipedia.org/wiki/Multiple_Render_Targets

    In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as texture maps applied to 3D models.

  5. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    The OpenGL Architecture Review Board (ARB) was formed in 1992, in part to establish standards for the GPU industry. The ARB and Nvidia established a number of OpenGL extensions to standardize GPU programming: [1] EXT_texture_env_combine - provided a programmable method of combining textures. NV_register_combiners - GeForce 256

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  8. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL ES 2.0 was publicly released in March 2007. [6] It is roughly based on OpenGL 2.0, but it eliminates most of the fixed-function rendering pipeline in favor of a programmable one in a move similar to the transition from OpenGL 3.0 to 3.1. [7]

  9. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.