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The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
The tiefling appears as a player character race in the Player's Handbook for the 5th edition (2014). Variant tiefling options appear in the Sword Coast Adventure Guide (2015) and Mordenkainen's Tome of Foes (2018). Mordenkainen's Tome of Foes specifically outlines the nine tiefling bloodlines of the Archdevils of the Nine Hells. [23] [24]
Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14] Rpg.net gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs ...
The 5th Edition Player's Handbook was released on August 19, 2014 by Wizards of the Coast. [61] The Player's Handbook contains the basic rules of the 5e system, the base classes and races, and character customization options. [ 62 ]
Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014). [1]
Hellfire Engine [67] – Constructs of cold iron made to combat celestials and demons. Enhanced with hellfire. Imp [70] – Clever devil that aids evil mortals with dark counsel and trickery. Imp, Filth [71] – Foul-smelling imp with a talent for forgery and translation. Imp, Bloodbag [71] – Imp that serves as infernal nurse corps.
The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer; The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel; This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda.
The First Sundering occurred in ancient times (around -17,600 DR) [1] before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinent of Merrouroboros was torn apart, creating what is now known as the Trackless Sea and the continents of Faerûn, Maztica and Katashaka, among other physical changes.