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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
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The extent of global toy and merchandise sales since 1996 cover broad markets and high quantities. [ 143 ] IGN ranked Pokémon as the 17th greatest desired game series: "the basic gameplay premise boasts solid, addictive play mechanics, and several of the handheld RPGs deserve to be in every gamer's collection. [ 144 ]
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The player creates their pet in a similar fashion to the existing Create-a-Sim feature. The Create-a-Pet feature allows the player to customize their pets in various ways, including selecting a breed and a set of traits for their pets. [50] Unlike The Sims 2: Pets and The Sims: Unleashed, the player can now directly control pets. Included in ...
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Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive.
Flight simulator Commercial 7.5–9.2.2 A-10 Cuba! Parsoft Interactive 1996 Flight simulator Commercial 7.5–9.2.2 The A-Files: Gyldendal 1998 Adventure/Educational Commercial A-Train [7] Maxis: 1992 Simulation Commercial 6.0.5 or higher Aargon Deluxe: Twilight Games 1999 Puzzle Commercial 10.2 Abalone: Peter Tax 1997 Board game Freeware 8.0 ...