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The Land of Fate set described the fictional land of Zakhara in the Al-Qadim campaign setting at length. Land of Fate describes the maps, geography, routines of daily life, fashion, customs, organizations, class status, the legal system, magical items, languages, calendars, 12 different desert tribes, 17 deities or deity types, and 27 city writeups in the "Adventurer’s Guide to Zakhara ...
Sentinel's Fate is the sixth EverQuest II expansion pack. It raises the level cap from 80 to 90. The expansion also gives access to all previous released expansions and adventure packs. The expansion includes 2 new overland zones, 12 new dungeons, 400 new quests, over 2,000 more items, and hundreds of new monsters. [11]
Inset maps may be used with in locator maps so that the location can be seen in a wider context; the subject being located within larger-scale map (the local map), accompanied by a smaller scale map of the country or wider region (the wide map). Two versions are commonly seen: The wide map in an inset within the local map;
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Threads of Fate [a] is an action role-playing game developed and published by Square for the PlayStation, released for Japan in 1999 and for North America in 2000.The story is split between two protagonists in search of an ancient relic said to grant any wish; the amnesiac Rue who seeks to revive a dead friend, and the banished princess Mint who dreams of conquering the world.
[1] [2] It is commonly thought of as an invisible red cord around the finger of those that are destined to meet one another in a certain situation as they are "their one true love". [ 3 ] According to Chinese legend, the deity in charge of "the red thread" is believed to be Yuè Xià Lǎorén (月下老人), often abbreviated to Yuè Lǎo ...
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
The development of the game began in 1986. [1] Although mentioned in the manual, [1] a PC version was never released because of the bankruptcy of the game company. [2] Only a few original English versions were sold for the same reason.