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In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object; [1] a three-dimensional solid bounded exclusively by faces is a polyhedron. A face can be finite like a polygon or circle, or infinite like a half-plane or plane.
The notion of pullback as a fiber-product ultimately leads to the very general idea of a categorical pullback, but it has important special cases: inverse image (and pullback) sheaves in algebraic geometry, and pullback bundles in algebraic topology and differential geometry. See also: Pullback (category theory) Fibred category; Inverse image sheaf
For example, in a polyhedron (3-dimensional polytope), a face is a facet, an edge is a ridge, and a vertex is a peak. Vertex figure : not itself an element of a polytope, but a diagram showing how the elements meet.
Let : be a smooth map between (smooth) manifolds and , and suppose : is a smooth function on .Then the pullback of by is the smooth function on defined by () = (()). ...
For the general definition, a universal property is used, which essentially expresses the fact that the pullback is the "most general" way to complete the two given morphisms to a commutative square. The dual concept of the pullback is the pushout .
In geometry, a uniform polyhedron has regular polygons as faces and is vertex-transitive—there is an isometry mapping any vertex onto any other. It follows that all vertices are congruent . Uniform polyhedra may be regular (if also face- and edge-transitive ), quasi-regular (if also edge-transitive but not face-transitive), or semi-regular ...
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In classical contexts, many different equivalent definitions are used; a common one is that the faces are congruent regular polygons which are assembled in the same way around each vertex. A regular polyhedron is identified by its Schläfli symbol of the form { n , m }, where n is the number of sides of each face and m the number of faces ...