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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET ...

  3. Help:Switch parser function - Wikipedia

    en.wikipedia.org/wiki/Help:Switch_parser_function

    The upper branches execute faster, and the bottom branches must wait for comparisons of all higher branches. Because it is a parser function, a #switch can be used inside any page, even in article text, but in most cases, a #switch is typically used inside a template, to branch depending on a parameter value passed to the template.

  4. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  5. Stepping (debugging) - Wikipedia

    en.wikipedia.org/wiki/Stepping_(debugging)

    An "instruction step" switch and a "Start" button). Some means of recording the state of the processor after each cycle (e.g. register and memory displays). On the IBM System 360 processor range announced in 1964, these facilities were provided by front panel switches, buttons and banks of neon lights.

  6. Automatic bug fixing - Wikipedia

    en.wikipedia.org/wiki/Automatic_bug_fixing

    Generate-and-validate approaches compile and test each candidate patch to collect all validated patches that produce expected outputs for all inputs in the test suite. [5] [6] Such a technique typically starts with a test suite of the program, i.e., a set of test cases, at least one of which exposes the bug.

  7. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch.

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  9. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an inversion of control such as