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A turn-based grand strategy video game that allows players to build and lead a nation through an alternate history from Stone Age to Singularity Age. Millennia (video game) 2024: 10,000 BC – 2100s AD: A 4X turn-based strategy video game in which players lead their nation through 10 different ages, from Age of Stone to Age of Transcendence.
History of video game consoles. Console war; 1st generation (1972–1983) 2nd generation (1976–1992) Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) 5th generation (1993–2005) 6th generation (1998–2013) 7th generation (2005–2017) 8th generation (2012–present) 9th generation (2020–present)
Alternate history video games (13 C, 292 P) F. ... Pages in category "Video games with historical settings" The following 66 pages are in this category, out of 66 ...
{{History of video games | state = expanded}} will show the template expanded, i.e. fully visible. To change the initial state of the subtemplates, set the first unnamed parameter to chronology, platform, genre, or country, e.g. {{History of video games|platform}} produces:
Because video games and consoles have traditionally been released in Colombia around the same time as they appeared in the United States, the history of video game development in Colombia dates back to the late 1980s. Inspired by games such as Pokémon and Super Mario Bros., young people started programming short game experiences. In the early ...
Please do not list images which are only usable under the doctrine of fair use, images whose license restricts copying or distribution to non-commercial use only, or otherwise non-free images here. Please also consider uploading new free images and transferring images in this category to the Wikimedia Commons so that they may be more widely used.
Do not include games where they only feature as secondary characters or enemies. Pages in category "Video games about clowns" The following 25 pages are in this category, out of 25 total.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...