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Incremental reading was the first of a series of related concepts invented by Piotr Woźniak: incremental image learning, incremental video, incremental audio, incremental mail processing, incremental problem solving, and incremental writing. "Incremental learning" is the term Wozniak uses to refer to those concepts.
In computer science, incremental learning is a method of machine learning in which input data is continuously used to extend the existing model's knowledge i.e. to further train the model. It represents a dynamic technique of supervised learning and unsupervised learning that can be applied when training data becomes available gradually over ...
The specific algorithms SuperMemo uses have been published, and re-implemented in other programs. Different algorithms have been used; SM-0 refers to the original (non-computer-based) algorithm, while SM-2 refers to the original computer-based algorithm released in 1987 (used in SuperMemo versions 1.0 through 3.0, referred to as SM-2 because SuperMemo version 2 was the most popular of these).
In addition to the theory of spaced repetition, Woźniak's research interests include incremental reading and the optimization of sleep. [2] [4] He has written extensively about the failure of schooling, believing that learning needs to be driven by the natural "learn drive". [5]
WBS is a hierarchical and incremental decomposition of the project into deliverables (from major ones such as phases to the smallest ones, sometimes known as work packages). It is a tree structure, which shows a subdivision of effort required to achieve an objective, for example, a program, project, and contract. [6]
Iterative and incremental development is any combination of both iterative design (or iterative method) and incremental build model for development. Usage of the term began in software development , with a long-standing combination of the two terms iterative and incremental [ 1 ] having been widely suggested for large development efforts.
While the spacing effect refers to improved recall for spaced versus successive (mass) repetition, the term 'lag' can be interpreted as the time interval between repetitions of learning. The lag effect is simply an idea branching off the spacing effect that states recall after long lags between learning is better versus short lags. [ 13 ]
Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a ...