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  2. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook.

  3. Boredom is good for kids. Here's why — and how parents can ...

    www.aol.com/lifestyle/boredom-good-kids-heres...

    Boredom can help kids develop executive function skills, which includes planning, time management and figuring out what materials are needed for a certain activity, according to Musoff.

  4. Internet scavenger hunt - Wikipedia

    en.wikipedia.org/wiki/Internet_scavenger_hunt

    Hunts can also be crafted in some word processing software and run from the individual computer desktop. Some developers are providing hunt activities in pdf (portable document format). This provides for a more consistent product appearance when printed. Links embedded in pdf documents are active on computers that have access to the net.

  5. BASIC Computer Games - Wikipedia

    en.wikipedia.org/wiki/BASIC_Computer_Games

    BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better-known games are Hamurabi and Super Star Trek.

  6. Futurekids - Wikipedia

    en.wikipedia.org/wiki/Futurekids

    In 2005, Futurekids worked with Intel Corporation and other technology and national youth organizations in creating the Partnership for 21st Century Skills, an advocacy organization for positioning computer skills at the center of U.S. K–12. In November 2007, the Partnership for 21st Century Skills launched Route 21, an online, one-stop shop ...

  7. The Clubhouse Network - Wikipedia

    en.wikipedia.org/wiki/The_Clubhouse_Network

    The Clubhouse Network, often shortened to "The Clubhouse," is an American nonprofit organization that provides a free out-of-school learning program where children (ages 10–19) from lower-income communities can work with adult mentors to explore their own ideas, develop new skills, and build confidence in themselves through the use of technology. [2]