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Traveller has been featured in a few novels and at least two video games. Traveller is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low ...
The game is set within the Official Traveller Universe and features character creation and other aspects of game mechanics compatible with prior Traveller products. The player controls up to five ex-military adventurers whose objective is to save their civilization, the Imperium, from a conspiracy instigated by the Zhodani, a rival spacefaring ...
Traveller is a series of related table-top role-playing games. ... Pages in category "Traveller (role-playing game)" The following 17 pages are in this category, out ...
In the original Traveller game, it was not too uncommon for characters to obtain membership in the TAS during character creation. The idea of the TAS is that it is an organization that exists to support what are basically 'transients,' or 'wanderers' ['Travellers' in the game's terminology] around the galaxy.
Traveller Adventure 5: Trillion Credit Squadron is a 1981 role-playing game adventure for Traveller, written by Marc Miller, John Harshman and published by Game Designers' Workshop. Players each design their own fighting starship squadrons within a budget of one trillion credits (Cr1,000,000,000,000) and fight them against each other.
GDW was a boardgame publisher long before it published Traveller, and as a result it published eight Traveller boardgames. [1] FFE published all eight as a single volume in 2000. [4] G0 Imperium [BOX SET: Rules booklet, 2 combat charts, terran/imperial counters, board/map], by Marc Miller, Frank Chadwick and John Harshman (1977)
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [ 2 ] [ 3 ] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith ...
Miller designed the computer game Challenge of the Five Realms which was published and released by MicroProse in 1992 and the card game Super Deck!. [3] In 1996, Miller purchased the rights to Traveller, Twilight: 2000, and 2300 AD, and he formed a new company named Far Future Enterprises.