When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    A mirror image (in a plane mirror) is a reflected duplication of an object that appears almost identical, but is reversed in the direction perpendicular to the mirror surface. As an optical effect , it results from specular reflection off from surfaces of lustrous materials, especially a mirror or water .

  3. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  4. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix is sometimes referred to as a canonical form. So far all points in the 3D world have been represented in a camera centered coordinate system, that is, a coordinate system which has its origin at the camera center (the location of the pinhole of a pinhole camera). In practice however, the 3D points may be represented in terms ...

  5. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    In the following, it is assumed that triangulation is made on corresponding image points from two views generated by pinhole cameras. The ideal case of epipolar geometry. A 3D point x is projected onto two camera images through lines (green) which intersect with each camera's focal point, O 1 and O 2. The resulting image points are y 1 and y 2.

  6. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  7. Flipped image - Wikipedia

    en.wikipedia.org/wiki/Flipped_image

    A flipped image is a static or moving image that is generated by a mirror-reversal of an original across a horizontal axis, making the image upside-down. In contrast, a flopped image is mirrored across the vertical axis, as in a conventional mirror image .

  8. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object. Examples of real images include the image produced on a detector in the rear of a camera, and the image produced on an eyeball retina (the camera and eye focus light through an internal convex lens).

  9. Flopped image - Wikipedia

    en.wikipedia.org/wiki/Flopped_image

    In photography and graphic arts a flopped image is a static or moving image that is generated by a reversal of an original image across a vertical axis, as in a conventional mirror image. This is opposed to a flipped image , which means an image reversed across a horizontal axis.