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Documentary that focuses on Academy of Art University students as they compete for a position in the game industry. [333] Atari: Game Over: Zak Penn: Documentary on the Atari video game burial excavation. [334] Free to Play: Valve: Documentary by video game developer Valve about the lives of three players competing in a gaming tournament for ...
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]
Here are recommendations for movies for students, from middle to elementary school, and adults. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ...
Computer Chronicles (1983 - 2002) Triumph of the Nerds: The Rise of Accidental Empires (1996) Nerds 2.0.1: A Brief History of the Internet (1998) Halt and Catch Fire (2014 - 2017) Commodore 64; Macintosh 128K; NeXT Computer; Silicon Valley (2014 - 2019) Valley of the Boom (2019) The IT Crowd (2006-2013)
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Midnight Rescue! is a side-scrolling educational game whose objective is to stop Morty Maxwell (also known as the Master of Mischief), a common antagonist of The Learning Company's Super Solvers series and Treasure series, from using his robots to paint the school invisible by midnight. To do this, the player must deduce which of the robots he ...
Following their television broadcast, the films were made available free of charge for classroom use. J. B. Gilbert estimated that, by the mid-1960s, the films had been watched by five million schoolchildren and half a million college students; about 1600 copies of the film were ultimately distributed. [3]