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In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism, and it is a form of F-bounded quantification.
The observer pattern may be used in the absence of publish-subscribe, as when model status is frequently updated. Frequent updates may cause the view to become unresponsive (e.g., by invoking many repaint calls); such observers should instead use a timer. Instead of becoming overloaded by change message, the observer will cause the view to ...
<print> Added in C++23. Provides formatted output utilities such as std::print supported for both C and C++ streams. <spanstream> Added in C++23. Provides std::spanstream and other fixed character buffer I/O streams. <sstream> Provides std::stringstream and other supporting classes for string manipulation. <streambuf>
1.10.2 GPL JsDoc Toolkit: Michael Mathews Text JavaScript Any 2007? 2.0.0 MIT mkd: Jean-Paul Louyot Text Any with comments Unix, Linux, Windows 1989 2015 EUPL GPL MkDocs: Tom Christie Text Python Any 2014/10/29 1.5.3 BSD Natural Docs: Greg Valure Text Any with comments Any 2003/05/26 2.0.2 GPL NDoc: Jason Diamond, Jean-Claude Manoli, Kral Ferch ...
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...
Apache C++ Standard Library (The starting point for this library was the 2005 version of the Rogue Wave standard library [15]) Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL.
SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.