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A mousetrap car is a small vehicle whose only source of motive power is a mousetrap. Variations include the use of multiple traps, or very big rat traps, for added power. Mousetrap cars are often used in physics or other physical science classes to help students build problem-solving skills, develop spatial awareness, learn to budget time, and ...
Mouse Trap is a platform game written by Dave Mann (using the pseudonym Chris Robson) and published by Tynesoft in 1986 for the Acorn Electron and BBC Micro home computers. [1] One year later the game was released for the Atari 8-bit computers , [ 2 ] Atari ST , Amiga , and Commodore 64 .
Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time.
Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. The game was one of the first mass-produced, three-dimensional board games. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap.
Gene Winfield (born June 16, 1927) is an American automotive customizer and fabricator. [1] In the mid-1960s, his designs caught the attention of the film community, resulting in a large body of his work appearing on screen, including in the iconic 1982 film Blade Runner.
Features: Secrets and Easter eggs (Triboluminescence of Wint-O-Green Life Savers, Buttoning differences for men and women, Cue mark, Alan Smithee, Charleston code, Hidden tracks, Easter eggs in Operating Systems, DVDs, and the Internet, Photic sneeze reflex, etc.), Java applets/PopCap Games (Diamond Mine/Bejeweled, Alchemy, Lucky Penny Video ...
Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine.
The United States Patent Office has issued more than 4,400 mousetrap patents. [3] The gun-powered mouse trap proved inferior to spring-powered mousetraps descending from William C. Hooker's 1894 patent. However, the 1882 patent has continued to draw interest–including efforts to reconstruct a version of it–due to its unconventional design. [4]