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  2. Muzzy Lane - Wikipedia

    en.wikipedia.org/wiki/Muzzy_Lane

    Muzzy Lane Software is a technology company developing game-based learning software tools in the Education Technology space. In 2015 they released Muzzy Lane Author, a suite of tools that allow educators to create their own game-based learning assessments.

  3. Strategy Challenges Collection - Wikipedia

    en.wikipedia.org/wiki/Strategy_Challenges_Collection

    Strategy Challenges Collection is a two-game series of educational video games created by Edmark. The first game, initially released as Strategy Games of the World and later re-released as Strategy Challenges Collection 1, was released in 1995. A sequel was released in 1997 entitled Strategy Challenges Collection 2: In the Wild.

  4. Strategy game - Wikipedia

    en.wikipedia.org/wiki/Strategy_game

    A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the Total War video game series. The definition of a strategy game in its cultural context should be any game that belongs to a ...

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Edmark - Wikipedia

    en.wikipedia.org/wiki/Edmark

    Edmark was founded in 1970 by Gordon B. Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game-based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain, and apply said subject matter to the real world. [4] Children tend to spend hours playing hide and seek, learning the steps of digital ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Quicksilver Software - Wikipedia

    en.wikipedia.org/wiki/Quicksilver_Software

    During this same time period, the company created the strategy game Master of Orion III, a game now known for its lack of polish and steep learning curve. The company also developed two online games for the Rich Dad line of financial education games, based on the board games CASHFLOW 101 and CASHFLOW 202.