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The GeForce 2 architecture is quite memory bandwidth constrained. [5] The GPU wastes memory bandwidth and pixel fillrate due to unoptimized z-buffer usage, drawing of hidden surfaces, and a relatively inefficient RAM controller. The main competition for GeForce 2, the ATI Radeon DDR, has hardware functions (called HyperZ) that address these ...
The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
2.128 4.256 DDR 64 128 350 350 700 0 0.700 3 GeForce2 MX200 March 3, 2001 AGP 4x, PCI 166 32 64 1.328 SDR 64 1 GeForce2 MX June 28, 2000 2.656 128 4 GeForce2 MX400 March 3, 2001 200 166,200 (SDR) 166 (DDR) 1.328 3.200 2.656 SDR DDR 64/128 (SDR) 64 (DDR) 400 400 800 0.800 5 GeForce2 GTS April 26, 2000 NV15 25 [11] 88 AGP 4x 166 4:8:4 5.312 DDR ...
3.2 DDR 64 Radeon 9100 RS300 (superman) 6.4 128 Radeon 9100 Pro May 3, 2004 RS350 1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units.
The Mobility Radeon 9000 was launched in early summer 2002 and was the first DirectX 8 laptop chip. It outperformed the DirectX 7-based nVidia GeForce 2 Go and was more feature-rich than the GeForce 4 Go. A Mobility Radeon 9200 later followed as well, derived from the desktop 9200.
The Radeon X1000 series using the core was introduced on October 5, 2005, and competed primarily against Nvidia's GeForce 7 series. ATI released the successor to the R500 series with the R600 series on May 14, 2007.
One chip allows 2× AA, two chips allows 4× AA, four chips provides for 8× AA and so on. The RGSS method of anti-aliasing combines multiple samples of each frame, resulting in higher quality than the brute force ordered-grid over-sampling of ImgTech PowerVR, ATI Radeon DDR and Nvidia GeForce 2. [6]
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.