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George Y. Massenburg (born Baltimore, Maryland c. 1947) is a Grammy award-winning recording engineer and inventor.Working principally in Baltimore, Los Angeles, Nashville, and Macon, Georgia, Massenburg is widely known for submitting a paper to the Audio Engineering Society in 1972 regarding the parametric equalizer.
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This pedal is a parametric equalizer. Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. [1] [2] Most hi-fi equipment uses relatively simple filters to make bass and ...
OpenAL Soft, an open source version of OpenAL, is still actively maintained, and can be used by game developers, and to enable EAX sound in older games. Most releases of EAX versions coincided with increases in the number of simultaneous voices processable in hardware by the audio processor: the original EAX 1.0 supports 8 voices, while EAX 5.0 ...
Parametric equalization. Add languages. ... Printable version; In other projects ... Redirect to: Equalization (audio)#Parametric equalizer;
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
KITT's Voice (Anharmonic) Synthesizer (for speech) and Etymotic Equalizer (audio input) allow his logic module to speak and communicate. With it, KITT can also simulate other sounds. KITT's primary spoken language was English; however, by accessing his language module, he can speak fluently in Spanish, French and much more.
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]