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Indianapolis 500: The Simulation is a 1989 computer game for MS-DOS. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. [2] It was developed by the Papyrus Design Group, and distributed by Electronic Arts. An Amiga port was released in 1990.
Papyrus, consisting of David Kaemmer and Omar Khudari, [2] previously developed Indianapolis 500: The Simulation, released in 1989. The game was intended as a realistic simulation of IndyCar's 1993 PPG Indy Car World Series. The game featured a selection of the contemporary chassis and engines and eight circuits which could be raced ...
Indianapolis 500: The Simulation: 1989 Papyrus Design: Electronic Arts IndyCar Racing: 1993 Papyrus Design Virgin Interactive IndyCar Racing II: 1995 Papyrus Design Sierra On-Line Infestation: 1990 Psygnosis: Psygnosis Infidel: 1983 Infocom: Infocom Infiltrator: 1986 Chris Gray Enterprises: U.S. Gold, Mindscape Infiltrator II: 1988 Chris Gray ...
Download QR code; Print/export Download as PDF; Printable version; ... Indianapolis 500 Legends; Indianapolis 500: The Simulation; International Rally Championship; M.
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends.
But the Saturday before the Indianapolis 500, instead of the simulator being used by a driver for one last tuneup before the big race, Honda was letting this overly confident auto journalist ...
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Indianapolis 500: The Simulation; Indy 500 (1977 video game) Indy Racing 2000;
The “greatest spectacle in racing” returns for its 106th running with the Indianapolis 500 set for this Sunday.