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A standard football game consists of four 15-minute quarters (12-minute quarters in high-school football and often shorter at lower levels, usually one minute per grade [e.g. 9-minute quarters for freshman games]), [6] with a 12-minute half-time intermission (30 minutes in the Super Bowl) after the second quarter in the NFL (college halftimes are 20 minutes; in high school the interval is 15 ...
A double-slant RPO against a 4-3 cover 6-aligned defense. The run-pass option (RPO) is a type of designed option play in American football in which the offensive team has the ability to either rush or pass the ball depending on the alignment and actions of defensive team.
In gridiron football, a checkdown pass is when the quarterback attempts to complete a short, accurate pass, typically to a running back or tight end, as a last option when the primary option(s) as designed by the play call are covered. The term means that the quarterback has "checked down" his list of receivers.
A screen pass is a play in gridiron football consisting of a short pass to a receiver who is protected by a screen of blockers. [1] During a screen pass, a number of things happen concurrently in order to fool the defense into thinking a long pass is being thrown, when in fact the pass is merely a short one, just beyond the defensive linemen ...
Passer rating (also known as passing efficiency in college football) is a measure of the performance of passers, primarily quarterbacks, in gridiron football. [1] There are two formulas currently in use: one used by both the National Football League (NFL) and Canadian Football League (CFL), and the other used in NCAA football.
The 5–3 defense and the 6–2 defense were considered the standard defensive formations of their time, with the 5–3 defense being regarded as the defense that was better against the pass. It was considered the best defense against the T formation. By the late 1950s, NFL defenses had switched to the 4–3 defense or the 5–2 defense as ...
A play action pass can be effective in bringing linebackers and even defensive backs up close to the line of scrimmage in hopes of stopping a run, leaving receivers with more room to run routes and catch the ensuing pass. Draws A draw is, in essence, the opposite of a play action pass and can be as common. After the snap, the quarterback ...
The quarterback will throw the pass, and is not an available blocker. Any other player is available to block, or to be a target for a pass, depending on the play design and modification by the quarterback and center based on what they see the defense doing. A blitzing defender sacks a QB. By nature, blitzes are risky endeavors for the defense.