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  2. The Children's Place - Wikipedia

    en.wikipedia.org/wiki/The_Children's_Place

    The Children’s Place is a retailer of clothing for children. It sells its products primarily under its proprietary brands The Children’s Place, Gymboree , Sugar & Jade, PJ Place and Crazy 8. The company has about 525 stores in the U.S., Canada and Puerto Rico, and also sells via two online outlets and through five franchise partners in 15 ...

  3. Gymboree - Wikipedia

    en.wikipedia.org/wiki/Gymboree

    Crazy 8 was started in August 2007. It featured lower-priced clothing and was Gymboree's direct competitor for The Children's Place and Old Navy. In 2010, Bain Capital acquired the company for US$1.8 billion. [3] In June 2017, Gymboree announced it was filing for Chapter 11 bankruptcy protection. [4] In September 2017, the company emerged from ...

  4. Federation of International Polo - Wikipedia

    en.wikipedia.org/wiki/Federation_of...

    Every year, FIP and the polo federations of member countries organize events for children under 14. Players arrive a week before the tournament, and stay at the homes of families of local players. The Polo Training Federation of the US, the FIP, and El Dorado member Fred Mannix sponsored one of the first FIP children's tournaments in 1991.

  5. Inside Prince Harry and Meghan Markle’s Vision for Netflix’s ...

    www.aol.com/lifestyle/inside-prince-harry-meghan...

    Jason Koerner/Getty; Netflix (Left) Meghan Markle and Prince Harry at the Royal Salute Polo Challenge benefitting Sentebale at the UPSA National Polo Center in Wellington, Florida on April 12, 2024.

  6. Jane T. Elfers - Wikipedia

    en.wikipedia.org/wiki/Jane_T._Elfers

    Jane T. Elfers was CEO and president of The Children's Place retail chain. She is the former chief executive of department store Lord & Taylor . [ 1 ] She is a 1983 graduate of Bucknell University and is a member of the Board of Trustees.

  7. Marco Polo (game) - Wikipedia

    en.wikipedia.org/wiki/Marco_Polo_(game)

    Marco Polo is a location-based game because players are confined to a set space and because players must locate each other using auditory clues. [1] Encyclopedia of Play in Today's Society argues "there is bipolarity in the reversal of roles...there are repeated actions, a routine to be repeated, rules to be observed, and verbal signs to be ...

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