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  2. Category:User Music Macro Language - Wikipedia

    en.wikipedia.org/wiki/Category:User_Music_Macro...

    These users can program musical events in Music Macro Language: Subcategories. This category has the following 5 subcategories, out of 5 total. ...

  3. MACRO-10 - Wikipedia

    en.wikipedia.org/wiki/MACRO-10

    A more complex MACRO-10 example program, which renders one version of the 99 Bottles of Beer song, may be examined at the "99 Bottles of Beer" web site. [2] For larger bodies of code, much of the MACRO-10 code for the TOPS-10 and TOPS-20 systems is available in the Trailing Edge PDP-10 tape archives. [3]

  4. Music Macro Language - Wikipedia

    en.wikipedia.org/wiki/Music_Macro_Language

    With the 2001 release of the mck (Music Creation Kit) software for compiling MML to play music on the Nintendo Entertainment System, [10] awareness and use of MML increased. [11] MML is presently popular among Japanese electronic musicians [9] and musicians who create chiptunes [12] as a way to write music for the Nintendo Entertainment System.

  5. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]

  6. Creative Wave Blaster - Wikipedia

    en.wikipedia.org/wiki/Creative_Wave_Blaster

    The Wave Blaster was an add-on MIDI-synthesizer for Creative Sound Blaster 16 and Sound Blaster AWE32 family of PC soundcards. It was a sample-based synthesis General MIDI compliant synthesizer. For General MIDI scores, the Wave Blaster's wavetable-engine produced more realistic instrumental music than the SB16's onboard Yamaha-OPL3.

  7. ReWire (software protocol) - Wikipedia

    en.wikipedia.org/wiki/ReWire_(software_protocol)

    ReWire is a software protocol, jointly developed by Propellerhead and Steinberg, allowing remote control and data transfer among digital audio editing and related software. . Originally appearing in the ReBirth software synthesizer in 1998, the protocol has since evolved into an industry stan

  8. Media Vision Pro AudioSpectrum - Wikipedia

    en.wikipedia.org/wiki/Media_Vision_Pro_AudioSpectrum

    Most games in the mid-1990s had genuine support for the PAS cards, [1] thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech SoundMan (also marketed as Pro AudioSpectrum 16 Basic) card, which was compatible with the PAS and ...

  9. Dr. Sbaitso - Wikipedia

    en.wikipedia.org/wiki/Dr._Sbaitso

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