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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Developmentally Appropriate Musical Practice - Wikipedia

    en.wikipedia.org/wiki/Developmentally...

    Morin's [16] article suggests that in order for students to develop a personal interest during the exploration of music, they need opportunities and experiences that have been aligned by the educator as developmentally appropriate. In essence, Morin communicates about the importance of giving young children ample opportunities to explore ...

  4. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks , direct-to-video films, mobile apps , and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games .

  6. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]

  7. Dalcroze eurhythmics - Wikipedia

    en.wikipedia.org/wiki/Dalcroze_eurhythmics

    Dalcroze eurhythmics, also known as the Dalcroze method or simply eurhythmics, is a developmental approach to music education.Eurhythmics was developed in the early 20th century by Swiss musician and educator Émile Jaques-Dalcroze and has influenced later music education methods, including the Kodály method, Orff Schulwerk and Suzuki Method.