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Asynchrony (computer programming), the occurrence of events independent of the main program flow, and ways to deal with such events Async/await; Asynchronous system, a system having no global clock, instead operating under distributed control
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]
Synchronicity (German: Synchronizität) is a concept introduced by analytical psychiatrist Carl Jung to describe events that coincide in time and appear meaningfully related, yet lack a discoverable causal connection. [1]
In asynchronous serial communication in the physical protocol layer, the data blocks are code words of a certain word length, for example octets or ASCII characters, delimited by start bits and stop bits. A variable length space can be inserted between the code words. No bit synchronization signal is required.
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The primary focus of this article is asynchronous control in digital electronic systems. [1] [2] In a synchronous system, operations (instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals.
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