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Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [ 5 ] and was the first fan-made 3D Sonic game created. [ 6 ]
GitLab Inc. is a company that operates and develops GitLab, an open-core DevOps software package that can develop, secure, and operate software. [9] GitLab includes a distributed version control system based on Git, [10] including features such as access control, [11] bug tracking, [12] software feature requests, task management, [13] and wikis [14] for every project, as well as snippets.
Decompiled in 2024 with code released on gitlab.com. [286] Bermuda Syndrome: 1995 2007 Adventure game: Century Interactive After the end of support for the game, Gregory Montoir reverse engineered in 2007 the game engine and wrote a substitute which allowed the porting of the game to modern platforms, [287] [288] like the OpenPandora handheld ...
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". The map is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
Git was designed as a set of programs written in C and several shell scripts that provide wrappers around those programs. [41] Although most of those scripts have since been rewritten in C for speed and portability, the design remains, and it is easy to chain the components together.
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Custom Robo V2 [a] is an action role playing video game developed by Noise and published by Nintendo.It was released for the Nintendo 64 in Japan on November 10, 2000. It was later re-released on February 19, 2008, for the Wii Virtual Console in Japan, and June 8, 2016, for the Wii U Virtual Console.
Dan Cairns of The Sunday Times has described "The Message"'s musical innovation: "Where it was inarguably innovative, was in slowing the beat right down, and opening up space in the instrumentation—the music isn't so much hip-hop as noirish, nightmarish slow-funk, stifling and claustrophobic, with electro, dub and disco also jostling for room in the genre mix—and thereby letting the lyrics ...