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  2. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    type Bar { get; set; } type Bar { get; private set; } type Bar { private get; set; } D — Java — Objective-C 2.0 (Cocoa) @property (readwrite) type bar; and then inside @implementation @synthesize bar; @property (readonly) type bar; and then inside @implementation @synthesize bar; — Swift var bar : type: let bar : type — Eiffel Python ...

  3. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.

  4. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  5. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  6. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    In computing, type introspection is the ability of a program to examine the type or properties of an object at runtime. Some programming languages possess this capability. Introspection should not be confused with reflection , which goes a step further and is the ability for a program to manipulate the metadata, properties, and functions of an ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Jinja (template engine) - Wikipedia

    en.wikipedia.org/wiki/Jinja_(template_engine)

    Statements which set variables in jinja or those which do not have an output can be wrapped within {% and %}, using the set keyword. For example {% set foo = 42 %} sets a variable called foo with a value of 42. Similar to above, comments in jinja can be written using a number sign (#) instead of a percentage (%), for example, {# helpful comment #}.

  9. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    Syntax highlighting and indent style are often used to aid programmers in recognizing elements of source code. This Python code uses color-coded highlighting. In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in ...