When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.

  5. Inclusion (education) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(education)

    For children with significant or severe disabilities, the programs may require what are termed health supports (e.g., positioning and lifting; visit to the nurse clinic), direct one-to-one aide in the classroom, assistive technology, and an individualized program which may involve the student "partially" (e.g., videos and cards for "visual ...

  6. Special education - Wikipedia

    en.wikipedia.org/wiki/Special_education

    Special education (also known as special-needs education, aided education, alternative provision, exceptional student education, special ed., SDC, and SPED) is the practice of educating students in a way that accommodates their individual differences, disabilities, and special needs.

  7. Resource room - Wikipedia

    en.wikipedia.org/wiki/Resource_room

    The resource room is made up of either a small group of four to six students, or one student who learns one-on-one with the teacher. [15] In the United States, the Individuals with Disabilities Education Act (IDEA) protects students with disabilities by requiring placement in their least restrictive environment (LRE).

  8. Tips & Tricks: How to Play Hidden Object Games - AOL

    www.aol.com/news/2009-07-28-tips-and-tricks-how...

    In Mystery Case Files, you are given a list of items on the right side to find under a certain time limit. Here are some of our staff's favorite hidden objects games that you can play for free ...

  9. Inclusive classroom - Wikipedia

    en.wikipedia.org/wiki/Inclusive_classroom

    Inclusive classroom is a term used within American pedagogy to describe a classroom in which all students, irrespective of their abilities or skills, are welcomed holistically. It is built on the notion that being in a non-segregated classroom will better prepare special-needs students for later life.