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Shaman King: Legacy of the Spirits is a role-playing video game—the first Shaman King game on the genre. [1] The player controls Yoh Asakura, a young shaman who has the ability to communicate with spirits and along with the samurai spirit Amidamaru will battle other shamans to become the Shaman King. [2]
Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Debuffs are effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points. Some examples of buffs and debuffs are:
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Many video games based on the manga and anime Shaman King have been released. Later games featured many manga-exclusive stories that the anime never covered. This allowed such characters as Redseb and Sati Saigan to be featured.
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. [1] Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing ...
This skill allows players to spend money on building a house. This way, money is taken out of the game, without players obtaining any tradeable items. Unique to Old School RuneScape is a literal Gold Sink the player can build in their kitchen, requiring materials totalling hundreds of millions of in game currency to create.
The music video was directed by Rebecca Gin and P-Money and was produced by Fish 'N' Clips. The concept was that having music around is like having a 'shoulder buddy', and he feels like he has a friend, even if his real-life relationship failed to blossom. Unfortunately, his music player was stolen, taking his shoulder buddy away from him
Urza's Saga has a storyline and thematic feel that suggest an artifact-based set, although the set was originally designed to be an enchantment-themed block. According to Mark Rosewater the decision to make the storyline of the set a story about Urza was made only when the design of the set had advanced beyond the point where the mechanical ...