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In the same book, Swan reviewed the revised game 2300 AD and pegged its rating at a solid 3 out of 4, saying, "Helpful sections on running and designing adventures ... and the improved organization makes 2300 AD a lot easier to learn than Traveller: 2300. [The designers] turned a fair game into a great one, an impressive accomplishment." [16]
GDW published Traveller 2300 in 1986, quickly retitled 2300 AD to prevent confusion with GDW's previous space opera role-playing game Traveller.The following year, GDW introduced the "Kafer War" plotline in Kafer Dawn, and then published a number of supplements including 1988's Kafer Sourcebook, a 104-page paperback book with a color map written by William H. Keith, Jr., with a cover by Steve ...
GDW created their popular space opera role-playing game Traveller in 1977. A decade later, wanting to create a game with a more hard science fiction feel, GDW published Traveller 2300, and in 1988 published a second edition retitled 2300 AD. [2]
In the 2300 AD setting, interstellar travel is relatively new, Earth is still divided into nation-states, and the most powerful nations are competitively exploring and colonizing the fifty light-year sphere of surrounding space. Mongoose Publishing released a sourcebook for the setting in 2012 that adapted it to their version of the Traveller ...
2300 AD (Traveller: 2300, version 2.0) [BOX SET: Adventurer's Guide, Director's Guide, Near Star Map, Playaids], by Marc Miller, Tim Brown, Lester Smith, and Frank Chadwick (1988) GDW [2]: 168 Star Cruiser [BOX SET: Naval Architect's Manual, Data Form Booklet, Rule and Scenario Booklet, 2 maps, Counter sheet (180 counters), 2 Combat charts], by ...
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [ 2 ] [ 3 ] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith ...
Traveller: 2300 was later renamed to 2300 AD in (1988) with the release of the second edition. Space: 1889 (1988): Victorian-era spacefaring game which provided for roleplay opportunities, steampunk aerial gunboat engagements and "colonial" miniature warfare with retro-futuristic elements such as Martian brave warbands and odd space creatures.
Marc Miller, Frank Chadwick, Lester Smith, and Timothy Brown of GDW designed the new game Traveller: 2300 (1986) as an expansion of the original Traveller role-playing game. [1]: 58 [2] Brown also designed the Gamer's Choice Award-winning Star Cruiser board game. [3] Brown served as editor of GDW's Challenge magazine. [3]