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Later, ATI developed a successor to the original Rage 128, called the Rage 128 Pro. This chip carried several enhancements, including an enhanced triangle setup engine that doubled geometry throughput to eight million triangles/s, better texture filtering, DirectX 6.0 texture compression, AGP 4×, DVI support, and a Rage Theater chip for ...
The free and open-source graphics device driver#ATI/AMD also ... 3D Rage Rage Pro Rage 128 R100 R200 R300 R400 R500 ... 2.2+ and 3.0 windows 8.1+ and Linux ...
2.2+ and 3.0 windows 8.1+ and Linux ROCM 5.0+ ... Rage 128 Pro August 1999 AGP 4×, PCI 125 ... ATI Stream Radeon HD 3410 May 7, 2009 RV610 65 180 85
The ATI Rage line powered almost the entire range of ATI graphics products. In particular, the Rage Pro was one of the first viable 2D-plus-3D alternatives to 3dfx's 3D-only Voodoo chipset. 3D acceleration in the Rage line advanced from the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in 1999 Rage 128.
ATI does not provide official support for any X1000 series cards for Windows 8 or Windows 10; the last AMD Catalyst for this generation is the 10.2 from 2010 up to Windows 7. [1] AMD stopped providing drivers for Windows 7 for this series in 2015. [2] A series of open source Radeon drivers are available when using a Linux distribution.
6.2 Free and open-source graphics device driver "Radeon" 7 See also. ... Windows 7+ and Adrenalin 18.4.1+, Linux) [1 ... Rage Rage Pro Rage 128 Radeon 7000 Radeon ...
When Linux 2.4.0 was released in January 2001 there was already support for Creative Labs GMX 2000, Intel i810, Matrox G200/G400 and ATI Rage 128, in addition to 3dfx Voodoo3 cards, [131] and that list expanded during the 2.4.x series, with drivers for ATI Radeon cards, some SiS video cards and Intel 830M and subsequent integrated GPUs.
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.