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Groovy uses a curly-bracket syntax similar to Java's. Groovy supports closures, multiline strings, and expressions embedded in strings. Much of Groovy's power lies in its AST transformations, triggered through annotations. Groovy 1.0 was released on January 2, 2007, and Groovy 2.0 in July, 2012.
The following examples of Gremlin queries and responses in a Gremlin-Groovy environment are relative to a graph representation of the MovieLens dataset. [4] The dataset includes users who rate movies. Users each have one occupation, and each movie has one or more categories associated with it. The MovieLens graph schema is detailed below.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
In computing, a pipeline or data pipeline [1] is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines ...
For example, a model class User will usually be defined in the file 'user.rb' in the app/models directory, and linked to the table 'users' in the database. While developers are free to ignore this convention and choose differing names for their models, files, and database table, this is not common practice and is usually discouraged in ...
A parsing expression is a kind of pattern that each string may either match or not match.In case of a match, there is a unique prefix of the string (which may be the whole string, the empty string, or something in between) which has been consumed by the parsing expression; this prefix is what one would usually think of as having matched the expression.
Here is an example of the syntax: [28] Feature: Guess the word # The first example has two steps Scenario: Maker starts a game When the Maker starts a game Then the Maker waits for a Breaker to join # The second example has three steps Scenario: Breaker joins a game Given the Maker has started a game with the word " silky " When the Breaker ...
A pipeline of three program processes run on a text terminal In Unix-like computer operating systems , a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams , so that the output text of each process ( stdout ) is passed directly as input ...