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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
Motion diagrams are a pictorial description of an object's motion. They show an object's position and velocity initially, and present several spots in the center of the diagram. These spots reveal whether or not the object has accelerated or decelerated. [1] For simplicity, the object is represented by a simple shape, such as a filled circle ...
SlideBoom turns slide presentations into Adobe Flash so they can be viewed without slide presentation software. [11] [12] SlideOnline allows the user to upload PowerPoint presentations and share them as a web page in any device or to embed them in WordPress as part of the posts comments. [13] Another way of sharing slides is by turning them ...
Define the technical parameters: description of the motion, the camera, the lighting, etc. If drawing by hand, the first step is to create or download a storyboard template. These look much like a blank comic strip, with space for comments and dialogue. Then sketch a "thumbnail" storyboard. Some directors sketch thumbnails directly in the ...
It supports multi-page documents, and includes an integrated presentation mode. ConceptDraw PRO supports imports and exports several formats, including Microsoft Visio and Microsoft PowerPoint. Corel Designer (originally Micrografx Designer) is one of the earliest vector-based graphics editors for the Microsoft Windows platform. The product is ...
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.