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In the game, Shelob shape-shifts to assume the form of an attractive woman. Following criticism of this decision, the creative director Michael de Plater explained that Gollum and Shelob were "the unsung heroes of The Lord of the Rings": Shelob senses Frodo's weakness and makes a pact with Gollum to hasten him to Mount Doom and destroy the ring.
The light drives Shelob away, and Frodo and Sam are able to get through the pass safely. However, after they leave the pass, Shelob appears and attacks Frodo; before he can help his master, Sam is attacked by Gollum. After fighting off Gollum, Sam picks up Frodo's sword, Sting; and the Phial. He seriously wounds and drives off Shelob, but after ...
When Gollum stumbles upon Frodo and Sam outside of Shelob's Lair, he is briefly overcome and nearly repents, but this is ultimately ruined by Sam's skeptical remarks. [T 10] Tolkien describes this as the story's most tragic moment, and he claims "Sam failed to note the complete change in Gollum's tone and aspect. Gollum's repentance was ...
Jane Chance likens Shelob to the guardian of the gateway to Hell in John Milton's Paradise Lost. [8] George H. Thomson similarly compares Shelob to Milton's Sin and Death, noting that they "serve neither God nor Satan but look solely to their own interests", as Shelob does; she is "the Death and Chaos that would overcome all". [9]
In the Years of the Trees, Arda was lit by the Two Trees of Valinor. Melkor damaged the trees, and Ungoliant drained them of their sap [T 2]. Tolkien's original writings say that Ungoliant was a primeval spirit of night, named Móru, [T 3] who aided Melkor in his attack upon the Two Trees of Valinor, draining them of their sap after Melkor had injured them.
Andy Blakeman reviewed Shelob's Lair and the Tower of Cirith Ungol for Imagine magazine, and stated that "As usual, there is all the detail one could wish for on land, climate, politics and power, and of course, Cirith Ungol." [2] William A. Barton reviewed The Tower of Cirith Ungol and Shelob's Lair in The Space Gamer No. 73. [1]
In the fictional history of the world by J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines, and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range.
[T 3] Burns writes that Galadriel brings light, able to oppose Shelob's darkness effectively. [1] Verlyn Flieger notes that the Phial of Galadriel holds the light of the Star of Elbereth , which in turn, by a complicated route of one fragmentation after another, is a surviving splinter of the light from the Two Trees of Valinor, the original ...