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  2. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    However, if array types were treated as invariant, it would only be possible to call these functions on an array of exactly the type Object []. One could not, for example, shuffle an array of strings. Therefore, both Java and C# treat array types covariantly. For instance, in Java String [] is a subtype of Object [], and in C# string [] is a ...

  3. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    Such blocks are used to store data objects or arrays of objects. Most structured and object-oriented languages provide an area of memory, called the heap or free store, from which objects are dynamically allocated. The example C code below illustrates how structure objects are dynamically allocated and referenced.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    void Increment (ref int x, int dx = 1) {x += dx;} int x = 0; Increment (ref x); // dx takes the default value of 1 Increment (ref x, 2); // dx takes the value 2 In addition, to complement optional parameters, it is possible to explicitly specify parameter names in method calls, allowing to selectively pass any given subset of optional ...

  9. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server.