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Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
API-based: check for the existence of a debugger using system information; Exception-based: check to see if exceptions are interfered with; Process and thread blocks: check whether process and thread blocks have been manipulated; Modified code: check for code modifications made by a debugger handling software breakpoints
A program known as a debugger can help a programmer find faulty code by examining the inner workings of a program such as executing code line-by-line and viewing variable values. As an alternative to using a debugger, code may be instrumented with logic to output debug information to trace program execution and view values.
Unreachable code can have some legitimate uses, like providing a library of functions for calling or jumping to manually via a debugger while the program is halted after a breakpoint. This is particularly useful for examining and pretty-printing the internal state of the program.
The same mode is also used by KGDB for debugging a running Linux kernel on the source level with gdb. With KGDB, kernel developers can debug a kernel in much the same way as they debug application programs. It makes it possible to place breakpoints in kernel code, step through the code, and observe variables.
Shotgun debugging can occur when working with multi-threaded applications. Attempting to debug a race condition by adding debugging code to the application is likely to change the speed of one thread in relation to another and could cause the problem to disappear.
Here is an example of ANSI C code that will generally cause a segmentation fault on platforms with memory protection. It attempts to modify a string literal, which is undefined behavior according to the ANSI C standard. Most compilers will not catch this at compile time, and instead compile this to executable code that will crash:
A unit test is code that is written to execute a specific function in the code to be tested and usually targets a small unit of code, such a single method or class. Using a combination of assert statements and other test statements, programmers can create suites of test cases in order to tell if a method or function is being executed properly. [5]