Search results
Results From The WOW.Com Content Network
A computer monitor provides a visual interface between the machine and the user. Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers.
The Computer and the Brain is an unfinished book by mathematician John von Neumann, begun shortly before his death and first published in 1958.Von Neumann was an important figure in computer science [broken anchor], and the book discusses how the brain can be viewed as a computing machine.
Human computers were used to compile 18th and 19th century Western European mathematical tables, for example those for trigonometry and logarithms.Although these tables were most often known by the names of the principal mathematician involved in the project, such tables were often in fact the work of an army of unknown and unsung computers.
Rahasia is an adventure module, self-published by DayStar West Media in 1980 [1] and published by TSR, Inc. in 1983 and 1984, for the Basic Set rules of the Dungeons & Dragons fantasy role-playing game.
The Xfce desktop environment offers a graphical user interface following the desktop metaphor.. In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur.
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 February 2025. Engineering discipline specializing in the design of computer hardware Not to be confused with Computational engineering. "Hardware engineering" redirects here. For engineering other types of hardware, see Mechanical engineering. For engineering chemical systems, see Chemical ...
Alan Kay holding the mockup of his Dynabook concept in 2008. The history of the laptop follows closely behind the development of the personal computer itself. A "personal, portable information manipulator" was imagined by Alan Kay at Xerox PARC in 1968, [7] and described in his 1972 paper as the "Dynabook". [8]
A model consists of the equations used to capture the behavior of a system. By contrast, computer simulation is the actual running of the program that perform algorithms which solve those equations, often in an approximate manner.