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The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations .
Formally, let V be a vector space over a field K and W a vector space over a field L. Consider the projective spaces PG(V) and PG(W), consisting of the vector lines of V and W. Call D(V) and D(W) the set of subspaces of V and W respectively. A collineation from PG(V) to PG(W) is a map α : D(V) → D(W), such that: α is a bijection.
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
The linear maps (or linear functions) of vector spaces, viewed as geometric maps, map lines to lines; that is, they map collinear point sets to collinear point sets and so, are collineations. In projective geometry these linear mappings are called homographies and are just one type of collineation.
In linear algebra, Cramer's rule is an explicit formula for the solution of a system of linear equations with as many equations as unknowns, valid whenever the system has a unique solution. It expresses the solution in terms of the determinants of the (square) coefficient matrix and of matrices obtained from it by replacing one column by the ...
Complex numbers allow solutions to all polynomial equations, even those that have no solutions in real numbers. More precisely, the fundamental theorem of algebra asserts that every non-constant polynomial equation with real or complex coefficients has a solution which is a complex number.
The two subtleties in the above analysis are that the resulting point is a quadratic equation (not a linear equation), and that the constraints are independent. The first is simple: if A , B , and C all vanish, then the equation D x + E y + F = 0 {\displaystyle Dx+Ey+F=0} defines a line, and any 3 points on this (indeed any number of points ...
A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem.A solver takes problem descriptions in some sort of generic form and calculates their solution.