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Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography.
Simpson's 3/8 rule, also called Simpson's second rule, is another method for numerical integration proposed by Thomas Simpson. It is based upon a cubic interpolation rather than a quadratic interpolation.
In computational fluid dynamics QUICK, which stands for Quadratic Upstream Interpolation for Convective Kinematics, is a higher-order differencing scheme that considers a three-point upstream weighted by quadratic interpolation for the cell face values.
The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.
In the sixth iteration, we cannot use inverse quadratic interpolation because b 5 = b 4. Hence, we use linear interpolation between (a 5, f(a 5)) = (−3.35724, −6.78239) and (b 5, f(b 5)) = (−2.71449, 3.93934). The result is s = −2.95064, which satisfies all the conditions. But since the iterate did not change in the previous step, we ...
Lagrange and other interpolation at equally spaced points, as in the example above, yield a polynomial oscillating above and below the true function. This behaviour tends to grow with the number of points, leading to a divergence known as Runge's phenomenon; the problem may be eliminated by choosing interpolation points at Chebyshev nodes. [5]
Fitting of a noisy curve by an asymmetrical peak model, with an iterative process (Gauss–Newton algorithm with variable damping factor α).Curve fitting [1] [2] is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, [3] possibly subject to constraints.
Successive linear programming (SLP) — replace problem by a linear programming problem, solve that, and repeat; Sequential quadratic programming (SQP) — replace problem by a quadratic programming problem, solve that, and repeat; Newton's method in optimization. See also under Newton algorithm in the section Finding roots of nonlinear equations