When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Dangerous Dave in the Haunted Mansion - Wikipedia

    en.wikipedia.org/wiki/Dangerous_Dave_in_the...

    Dangerous Dave in the Haunted Mansion (also known as Dangerous Dave 2 and under the Froggman title, Rooms of Doom) is a 1991 sequel of the computer game Dangerous Dave. It was created by John Romero, John Carmack, Adrian Carmack and Tom Hall. It was developed on the Shadow Knights engine with some extra code for smoother character movement ...

  3. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  4. Dangerous Dave - Wikipedia

    en.wikipedia.org/wiki/Dangerous_Dave

    Dangerous Dave's Risky Rescue (known informally as Dangerous Dave 3) was published by Softdisk in 1993, and is the first Dangerous Dave game to not be programmed by John Romero. This is because he, John Carmack , Adrian Carmack and Tom Hall had left Softdisk by this point to form id Software .

  5. Dave Taylor (game programmer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Taylor_(game_programmer)

    One of the musical themes in Doom II, "The Dave D. Taylor Blues", was named after him by Robert Prince. [ 5 ] The 2003 book Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture mentions his habit of passing out from motion sickness after prolonged playing of Doom , and how the other employees would, after such incidents ...

  6. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Game source released on December 23, 1997, placed under GPL-2.0-or-later on October 3, 1999. Doom 1995 2020 FPS: GPL-3.0-or-later: Sculptured Software: On July 14, 2020, Randy Linden uploaded the source code for his Super Nintendo Entertainment System conversion of Doom to GitHub. [279] Doom 3: 2004 2011 FPS: GPL-3.0-or-later: Id Software

  7. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3.The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.

  8. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  9. Tadeo Jones - Wikipedia

    en.wikipedia.org/wiki/Tadeo_Jones

    Three years later, there was a sequel to the film called Tadeo Jones and the Basement of Doom. [4] A feature-length animated film, Tad, The Lost Explorer , featuring Tadeo Jones, was released in 2012.