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Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming problem is solved by iteratively making small changes (permutations) and testing each change to see if it behaves as desired. This approach sometimes seems attractive when the programmer does not ...
For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures. This list of terms was originally derived from the index of that document, and is in the public domain, as it was compiled by a Federal Government employee as part of a Federal Government work. Some of the terms defined are:
According to the first meaning of permutation, each of the six rows is a different permutation of three distinct balls. In mathematics, a permutation of a set can mean one of two different things: an arrangement of its members in a sequence or linear order, or; the act or process of changing the linear order of an ordered set. [1]
Orderings of the 24 permutations of {1,...,5} that are 5-cycles (in blue). The inversion vectors (in red) of permutations in colex order are in revcolex order, and vice versa. The colexicographic or colex order is a variant of the lexicographical order that is obtained by reading finite sequences from the right to the left instead of reading ...
In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.
The minimum distance of a permutation code is defined to be the minimum positive integer such that there exist ,, distinct, such that (,) =. One of the reasons why permutation codes are suitable for certain channels is that the alphabet symbols only appear once in each codeword, which for example makes the errors occurring in the context of ...
In computer science, an in-place algorithm is an algorithm that operates directly on the input data structure without requiring extra space proportional to the input size. In other words, it modifies the input in place, without creating a separate copy of the data structure.
The Java programming language and the Java virtual machine (JVM) are designed to support concurrent programming. All execution takes place in the context of threads. Objects and resources can be accessed by many separate threads. Each thread has its own path of execution, but can potentially access any object in the program.