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  2. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language. [9] NScripter: No 2D Windows: HaniHani, Tsukihime: Freeware: O3DE: C++, Python: 2021 Lua, Script Canvas Yes 3D Windows, macOS, iOS, Linux, Android: Apache 2.0 MIT License: 3D rendering engine used by New World and several other games Odyssey ...

  4. Talk:Frostbite (game engine)/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:Frostbite_(game...

    9 Programming Language. 1 comment. 10 Article content. 1 comment. Toggle the table of contents. Talk ...

  5. DICE looking to bring Frostbite to Mac OS X - AOL

    www.aol.com/2013/01/29/dice-looking-to-bring...

    A new job listing by DICE has revealed company plans to bring the Frostbite game engine to Mac. "You will be part of a team focusing on bringing Frostbite to Mac and work closely with game team ...

  6. DICE (company) - Wikipedia

    en.wikipedia.org/wiki/DICE_(company)

    EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield , Mirror's Edge and Star Wars: Battlefront series.

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  8. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  9. Talk:Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Talk:Frostbite_(game_engine)

    After Battlefield 4, they stopped referring to the 1.0, 1.5, 2.0, 3.0 nomenclature. That's why all GDC videos and future presentations just refer it as Frostbite, and the revisions are done by year, similar to how "Unity Game Engine" doesn't mainly refer to Unity 2014, Unity 2015, Unity 2016. It's just referred to as Unity. Clear as day 0:12.