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Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
SpaceOrb 360. The SpaceOrb 360 is a 6DOF computer input device that is designed to be operated with two hands. Each of the 6 axes have 10-bit precision each when measuring the amount of force or torque applied. It has two right-index-finger buttons and four right-thumb buttons.
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The exact distance varies along meridian arcs or any other great circle arcs because the figure of the Earth is slightly oblate (bulges a third of a percent at the equator). Positions are traditionally given using degrees, minutes, and seconds of arcs for latitude , the arc north or south of the equator, and for longitude , the arc east or west ...
A navigator on watch does not always have a corrected compass available with which to give an accurate bearing. If available, the bearing might not be numerate. Therefore, every forty-five degrees of direction from north on the compass was divided into four 'points'. Thus, 32 points of 11.25° each makes a circle of 360°.
Distance measures are used in physical cosmology to give a natural notion of the distance between two objects or events in the universe.They are often used to tie some observable quantity (such as the luminosity of a distant quasar, the redshift of a distant galaxy, or the angular size of the acoustic peaks in the cosmic microwave background (CMB) power spectrum) to another quantity that is ...
In the Zork series of games, the Great Underground Empire has its own system of measurements, the most frequently referenced of which is the bloit. Defined as the distance the king's favorite pet can run in one hour (spoofing a popular legend about the history of the foot), the length of the bloit varies dramatically, but the one canonical conversion to real-world units puts it at ...
In mathematics, the mice problem is a continuous pursuit–evasion problem in which a number of mice (or insects, dogs, missiles, etc.) are considered to be placed at the corners of a regular polygon.