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  2. Dialogue - Wikipedia

    en.wikipedia.org/wiki/Dialogue

    A prominent 19th-century example of literary dialogue was Landor's Imaginary Conversations (1821–1828). [14] In Germany, Wieland adopted this form for several important satirical works published between 1780 and 1799. In Spanish literature, the Dialogues of Valdés (1528) and those on Painting (1633) by Vincenzo Carducci are celebrated.

  3. Dialog box - Wikipedia

    en.wikipedia.org/wiki/Dialog_box

    Non-modal or modeless dialog boxes are used when the requested information is not essential to continue, and so the window can be left open while work continues elsewhere. A type of modeless dialog box is a toolbar which is either separate from the main application, or may be detached from the main application, and items in the toolbar can be used to select certain features or functions of the ...

  4. Dialogue in writing - Wikipedia

    en.wikipedia.org/wiki/Dialogue_in_writing

    Dialogue is usually identified by the use of quotation marks and a dialogue tag, such as 'she said'. [5] "This breakfast is making me sick," George said. 'George said' is the dialogue tag, [6] which is also known as an identifier, an attributive, [7] a speaker attribution, [8] a speech attribution, [9] a dialogue tag, and a tag line. [10]

  5. Socratic method - Wikipedia

    en.wikipedia.org/wiki/Socratic_method

    The Parmenides dialogue shows Parmenides using the Socratic method to point out the flaws in the Platonic theory of forms, as presented by Socrates; it is not the only dialogue in which theories normally expounded by Plato's Socrates are broken down through dialectic. Instead of arriving at answers, the method breaks down the theories we hold ...

  6. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character , the player is given a choice of what to say and makes subsequent choices until the conversation ends. [ 3 ]

  7. Meno - Wikipedia

    en.wikipedia.org/wiki/Meno

    Meno (/ ˈ m iː n oʊ /; Ancient Greek: Μένων, Ménōn) is a Socratic dialogue written by Plato around 385 BC., but set at an earlier date around 402 BC. [1] Meno begins the dialogue by asking Socrates whether virtue (in Ancient Greek: ἀρετή, aretē) can be taught, acquired by practice, or comes by nature. [2]

  8. Dialogue system - Wikipedia

    en.wikipedia.org/wiki/Dialogue_system

    An automated online assistant on a website - an example where dialogue systems are major components. A dialogue system, or conversational agent (CA), is a computer system intended to converse with a human. Dialogue systems employed one or more of text, speech, graphics, haptics, gestures, and other modes for communication on both the input and ...

  9. Modal window - Wikipedia

    en.wikipedia.org/wiki/Modal_window

    Another example are file dialogs to open and save files in an application. Collecting application configuration options in a centralized dialog. In such cases, typically the changes are applied upon closing the dialog, and access to the application is disabled while the edits are being made.