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  2. CFLAGS - Wikipedia

    en.wikipedia.org/wiki/CFLAGS

    Similarly, a variable CPPFLAGS exists with switches to be passed to the C or C++ preprocessor. Similarly, FFLAGS enables the addition of switches for a Fortran compiler. These variables are most commonly used to specify optimization or debugging switches to a compiler, as for example -g , -O2 or ( GCC -specific) -march=athlon .

  3. Make (software) - Wikipedia

    en.wikipedia.org/wiki/Make_(software)

    When Make starts, it uses the makefile specified on the command-line or if not specified, then uses the one found by via specific search rules. Generally, Make defaults to using the file in the working directory named Makefile. GNU Make searches for the first file matching: GNUmakefile, makefile, or Makefile.

  4. Buildroot - Wikipedia

    en.wikipedia.org/wiki/Buildroot

    Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system.

  5. makedepend - Wikipedia

    en.wikipedia.org/wiki/Makedepend

    makedepend was developed as part of MIT's Project Athena.It was used extensively in building X11 and ancillary packages, but has since become superseded by the dependency generation facilities of various compilers, and is now used primarily as a worst-case fallback, e.g. by depcomp and GNU Automake.

  6. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games.

  7. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    Support automatic dependency scanning of C/C++ header files; All features must work consistently and equally well on all supported platforms; For various reasons, CMake developers chose to develop a scripting language for CMake instead of using Tcl – a popular language for building at the time. Use of Tcl would have then added a dependency to ...

  8. Xbox Development Kit - Wikipedia

    en.wikipedia.org/wiki/Xbox_Development_Kit

    Xbox hard drive file system (FATX) has many limitations, among them a maximum file name length of 42 characters. The Xbox has four non-standard USB ports but the Xbox SDK does not contain a full USB stack, thus to add support for USB hardware devices, the developer would have to code the entire USB stack from scratch.

  9. qmake - Wikipedia

    en.wikipedia.org/wiki/Qmake

    qmake is a software build automation tool that generates makefiles for building a codebase. As it generates configuration files for other build tools, it is classified as a meta-build tool. The makefiles that qmake produces are tailored to the particular platform where it is run from based on qmake project files.