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  2. CFLAGS - Wikipedia

    en.wikipedia.org/wiki/CFLAGS

    Similarly, a variable CPPFLAGS exists with switches to be passed to the C or C++ preprocessor. Similarly, FFLAGS enables the addition of switches for a Fortran compiler. These variables are most commonly used to specify optimization or debugging switches to a compiler, as for example -g , -O2 or ( GCC -specific) -march=athlon .

  3. Make (software) - Wikipedia

    en.wikipedia.org/wiki/Make_(software)

    When Make starts, it uses the makefile specified on the command-line or if not specified, then uses the one found by via specific search rules. Generally, Make defaults to using the file in the working directory named Makefile. GNU Make searches for the first file matching: GNUmakefile, makefile, or Makefile.

  4. Buildroot - Wikipedia

    en.wikipedia.org/wiki/Buildroot

    Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system.

  5. Ninja (build system) - Wikipedia

    en.wikipedia.org/wiki/Ninja_(build_system)

    Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.

  6. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    CMake was inspired by multiple contemporary tools. pcmaker – developed by Ken Martin and others to support building the Visualization Toolkit (VTK) – converted Unix Make files into NMake files for building on Windows. [4] gmake supported Unix and Windows compilers, but its design led to issues that were hard to resolve. Both tools were ...

  7. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  8. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    Not eXactly C (NXC) 2006: John Hansen: A high-level language for the Lego Mindstorms NXT. NXC, which is short for Not eXactly C, is based on Next Byte Codes, an assembly language. NXC has a syntax like C. It is part of the BricX IDE that integrates editor, tools for interfacing with the brick, and the compiler, but supports more languages. [18]

  9. Category:Windows environment variables - Wikipedia

    en.wikipedia.org/wiki/Category:Windows...

    Pages in category "Windows environment variables" The following 18 pages are in this category, out of 18 total. This list may not reflect recent changes. A.