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To create single-color areas, the flood fill tool is often the easiest tool. First select an odd color (e.g. pink if there is no pink in the image) and experiment to find the right tolerance setting. Undo each time. Now you pick a main area color (try control-click while flood-fill is activated) and fill by clicking into each contiguous area.
The GNU Image Manipulation Program, commonly known by its acronym GIMP (/ ɡ ɪ m p / ⓘ GHIMP), is a free and open-source raster graphics editor [3] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks.
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The compressed files can be opened as normal image files. Since version 4, the image data can be compressed by zlib instead. The XCF file format is backward compatible (all versions of GIMP can open earlier versions' files) and in some cases, forward compatible. For example, GIMP 2.0 can save text in text layers while GIMP 1.2 cannot.
GEGL is modelled after a directed acyclic graph, where each node represents an image operation (called "operators" or "ops"), and each edge represents an image.Operations can in general take several input images and give several output images, which corresponds to having several incoming edges (images) and several outgoing edges (images) at a given node (operation).
Modification of the free and open-source graphics program GNU Image Manipulation Program (GIMP), with the intent to be a free alternative to Adobe Photoshop. Ek Kian 24.1 December 30, 2014: Free GPL-2.0-or-later: GIMPshop: GIMP with a GUI similar to Adobe Photoshop Scott Moschella 2.2.11 2006 (dead/discontinued) Free GPL-2.0-or-later: GNU Paint
Xara Photo & Graphic Designer (and earlier product ArtWorks) was the first vector graphics software product to provide fully antialiased display, advanced gradient fill and transparency tools. The current version supports multi-page documents, and includes a capable integrated photo tool making it an option for any sort of DTP work.
Version 3.00 introduced channels with help from Dmitry Groshev, who did the work to implement the alpha (transparency), selection and mask channels. Groshev's coding was the first time that another developer's work had been directly written for mtPaint, although open source code from other projects had been incorporated previously.