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The Legend of Zelda: Skyward Sword [b] is a 2011 action-adventure game developed and published by Nintendo for the Wii.A mainline entry in The Legend of Zelda series, Skyward Sword is the first game in the Zelda timeline, and details the origins of the Master Sword, a recurring weapon within the series.
It was released in November 2011; the first run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including Skyward Sword. It was made available for download on Wii U in September 2016. An HD remaster, with optional button-only controls, was released for Nintendo Switch in 2021. [110]
Demon King Demise [f] is an evil deity and the final boss in Skyward Sword. He is presented as the origin of the evil that manifests throughout the history of Hyrule. Despite not being the first game in the series, Skyward Sword was designed to be the beginning of The Legend of Zelda timeline.
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The Legend of Zelda: 25th Anniversary Special Orchestration: November 18, 2011 [135] CD 8-track album. Exclusive with Skyward Sword pre-orders and shortly after release. [135] The Legend of Zelda: Skyward Sword Piano Arrange CD: November 24, 2011 [136] CD 3-track disc included with The Legend of Zelda: Skyward Sword Fan Book released by Tokyo ...
Skyward Sword reveals that it was originally known as the Goddess Sword, which is inhabited by a sentient female spirit named Fi. Near the end of the game, the Goddess Sword transforms into the Master Sword after being infused with the Three Sacred Flames, with Fi's spirit form ceasing to be after the Master Sword absorbs Demise's remains. [74]
Zelda Wii may refer to three different video games in The Legend of Zelda series for the Wii console: The Legend of Zelda: Twilight Princess, released in 2006; The Legend of Zelda: Skyward Sword, released in 2011; Link's Crossbow Training, a spinoff game in The Legend of Zelda series, released in 2007
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]