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  2. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  5. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    For simple connected graphs, shortest-path trees can be used [1] to suggest a non-linear relationship between two network centrality measures, closeness and degree. By assuming that the branches of the shortest-path trees are statistically similar for any root node in one network, one may show that the size of the branches depend only on the ...

  6. Tree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tree_(graph_theory)

    In graph theory, a tree is an undirected graph in which any two vertices are connected by exactly one path, or equivalently a connected acyclic undirected graph. [1] A forest is an undirected graph in which any two vertices are connected by at most one path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees.

  7. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  8. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    In order to reduce the prediction latency, Jimenez proposed in 2003 the fast-path neural predictor, where the perceptron predictor chooses its weights according to the current branch's path, rather than according to the branch's PC. Many other researchers developed this concept (A. Seznec, M. Monchiero, D. Tarjan & K. Skadron, V. Desmet, Akkary ...

  9. Cyclomatic complexity - Wikipedia

    en.wikipedia.org/wiki/Cyclomatic_complexity

    In this example, two test cases are sufficient to achieve a complete branch coverage, while four are necessary for complete path coverage. The cyclomatic complexity of the program is 3 (as the strongly connected graph for the program contains 9 edges, 7 nodes, and 1 connected component) ( 9 − 7 + 1 ).