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  2. Ludomusicology - Wikipedia

    en.wikipedia.org/wiki/Ludomusicology

    Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]

  3. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Game music which changes and reacts to the actions of the player and state of the game in an attempt to better reflect the game atmosphere. [10] adaptive AI A form of artificial intelligence which takes data based on how the player performs and uses it to learn to better counter the player. [citation needed] add-on See downloadable content. adds

  5. 'Dirt on My Boots' is a bit autobiographical for songwriter ...

    www.aol.com/dirt-boots-bit-autobiographical...

    Bart Herbison, executive director of Nashville Songwriters Association International, sat down with Frasure and Akins to talk about how the song was written and how in the world they were able to ...

  6. Cleat (shoe) - Wikipedia

    en.wikipedia.org/wiki/Cleat_(shoe)

    Plastic cleats are similar to rubber spikes. However, they feature a hard bottom and thick hard plastic spikes, with few to no grooves at all, and instead of the edge of the sole, the spikes compose the outsole of the shoe where the toes and ball of the foot would hit the ground during running, similar to track spikes and football cleats.

  7. VGMusic.com - Wikipedia

    en.wikipedia.org/wiki/VGMusic.com

    The Video Game Music Archive, also known as VGMusic.com or VGMA, is a website that archives MIDI sequences of video game music, ranging from tunes of the NES era to modern pieces featured in Xbox Series X/S, Nintendo Switch and PS5 games. Currently, there are over 30,000 MIDI sequences hosted on the site across approximately 47 gaming platforms.

  8. Dan Forden - Wikipedia

    en.wikipedia.org/wiki/Dan_Forden

    Daniel Warner Forden (born September 28, 1963) is an American sound programmer and music composer. He has worked on video games developed by Midway and its successor NetherRealm Studios since 1989. Forden achieved recognition for his audio work on the Mortal Kombat fighting game series where he was part of the original design team.

  9. Beep: A Documentary History of Game Sound - Wikipedia

    en.wikipedia.org/wiki/Beep:_A_Documentary...

    [3] The documentary examines the history of game sound design [4] from penny arcades, pinball and video games up to 2015. [5] The documentary was founded through Kickstarter , and features interviews with people involved in game sound design, [ 6 ] [ 7 ] [ 8 ] such as: Marty O'Donnell , Nathan McCree , George Sanger , Nobuo Uematsu , Yoko ...